Cuphead Codexery

Inkwell Isle Three

The third sector of Inkwell Isle, where the brothers grow stronger and King Dice grows suspicious.

Inkwell Isle Three is the third major world in Cuphead, a chaotic archipelago where the brothers Cuphead and Mugman continue their debt-collecting mission. The game's plot follows the brothers as they travel across Inkwell Isle, fighting debtors to obtain their soul contracts. After entering the second sector of the island, Elder Kettle notes the duo is getting stronger from their battles and urges them to make the right choice when they meet the Devil. After Cuphead and Mugman enter the third sector, King Dice reports the brothers' progress to the Devil and says he is suspicious of their intentions. The Devil replies that if the brothers try anything, he would be ready for them.

Region Type
Archipelago
Primary Theme
Beach & Sea Chaos
Key Bosses
The Rootin' Tootin' Roustabouts, The Muffin Man, The Devil's Own
Atmosphere
Frenetic, Nautical, Slapstick
Status
Active Danger Zone

Lore & Background

Inkwell Isle Three is the sector where King Dice, the Devil's right-hand man, reports the brothers' progress to his boss and says he is suspicious of their intentions. The Devil replies that if the brothers were to try anything, he would be ready for them. This sector represents a turning point in the story, as the brothers have grown stronger from their battles—Elder Kettle notices this and urges them to make the right choice when they meet the Devil. The inhabitants here are the runaway debtors whose soul contracts the brothers must collect to save themselves from the Devil's deal.

In Their Own Story

After collecting soul contracts across the first two sectors of Inkwell Isle, Cuphead and Mugman enter the third sector. Elder Kettle, having observed their increasing strength from battles, warns them to make the right choice when they eventually face the Devil. Meanwhile, King Dice reports to the Devil, voicing his suspicion about the brothers' true intentions. The Devil, confident, says he will be ready for them if they try anything. The brothers continue fighting debtors in this sector, growing more powerful with each victory, unaware that the Devil is already planning for their eventual confrontation.

Reader's Guide

Inkwell Isle Three is the third of four worlds in Cuphead, each housing boss fights and run and gun levels. The game's levels are accessible through a top-down overworld perspective, each with its own secret areas. Players can equip weapons and Charms purchased from Porkrind's Emporium using coins found in levels and the overworld. The super meter, represented by a row of five playing cards, charges through parrying pink objects, attacking, or Charm effects. An enhanced attack costs one card, while Super Arts require a full meter and drain it completely. Three Super Arts are available, one in each of the first three worlds—to earn each, the player must enter a mausoleum and parry a horde of ghosts to stop them from reaching an urn.

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